Name is William Chuarsa
From Indonesia, Jakarta.
Past education as a fresh graduate in 2013 as a Bachelor of Arts (B.A.), Graphic Design (3d Animation).
Working in Lemonsky Studio Malaysia roughly about 6 years with some AAA titles on characters or environment assets. Doing highres sculpt or modeling, lowres, until texturing stage, with some little bit knowledge of unreal to check the asset ingame.
In the past, working as a freelance miniature painter based on commission for miniature model kit, especially warhammer model kits as a side hobby.
Inspired to become a 3d modeler and also a concept design by 'Warhammer' both video games and the tabletop, 'Warcraft' video games, and 'Command & Conquer' video games in early 90s.
My goal is to become a character artist and/or become a generalist modeller (for character, props, and environment) for next-gen video games company.
Seeking for opportunities and jobs as a fulltime 3d modeller, and also will open for painting commission in short period of time.
Software I trained:
Adobe:
- After Effect
- Photoshop
- Premier
Allegorithmic:
- Bitmap2Material
- Substance Painter
Autodesk:
- Maya
Pixologic:
-Zbrush
Contact:
(+60) 172364973
Email:
gunndrakkscarheim@gmail.com
Links for my facebook:
https://www.facebook.com/william.chuarsa
Thanks
Working as 3d modeler
Was working on following projects:
- Gears of War 4: 3d Environment props modeler for DLC multiplayer map
- WWE2k18: Highres body and muscle sculpt and Highres accessories
- Final Fantasy 14: 3d artist for some weapons
- Warcraft 3 Reforged: As 3d Character Artist
- Diablo 2 Ressurected: As 3d Environment Artist
- Ratchet & Clank Rift Apart: As Folliage Artist
- Star Ocean The Divine Force: As 3d Character Artist
Was working local 3d animated series
From 3d modelling for making props, animations on certain episodes, and setting up lighting and rendering